Table Jam

Pass the phone.
Start a story.

Make the rounds with quick party games built for one phone and a room full of friends.

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Table Jam game artwork

Every game for your phone.

16 compatible games, including free and premium titles. Premium games are available through individual purchases, game packs, passes, or Table Jam Plus. Free games may offer optional paid content packs.

Showing 16 games

Bomb Pass game artwork
Free game

Bomb Pass

Beat the challenge. Pass the phone. Don't explode.

2–8 players · 2–6 min
Phone · Tablet · Foldable

How to play

The phone is a live bomb with a hidden fuse. On your turn you get one tiny challenge — tap the dots, copy the beat, spot the pair — then hand the phone straight to the next player and they tap GOT IT. Fumble a challenge and the fuse burns faster. Whoever is holding the phone when it blows loses a life; the last player standing wins.

Buzz In game artwork
Free game

Buzz In

The quiz show where the room is the judge.

2–8 players · 6 min
Phone · Tablet · Foldable

How to play

A question lands in the middle of the table and every player has a giant buzzer on their edge. First finger down gets five seconds to answer out loud — then anybody else taps RIGHT or WRONG, because the room adjudicates, not the app. Right is +100 plus a speed bonus, wrong is -50 and you are locked out of that question. Three rounds: Speed, Pictures, and a secret-wager final that can flip the whole scoreboard.

Chain Reaction game artwork
Premium

Chain Reaction

Draw it. Describe it. Watch it mutate.

3–8 players · 5–12 min
Phone · Tablet · Foldable

How to play

One player gets a secret prompt and draws it. Pass the phone: the next player sees only the drawing and writes what they think it is. The next sees only those words and draws them. When everyone has had a turn the whole chain is revealed step by step — then you vote for the funniest mutation.

Don't Get Caught game artwork
Free game

Don't Get Caught

Secret real-world missions during the party.

3–8 players · 10–30 min
Phone · Tablet · Foldable

How to play

Everyone gets a secret mission — make Sam say "really?", get Alex to hand you something — then the phone goes face down and you all just… talk. Pull it off without anyone noticing and tap I DID IT in secret. Think someone is working you? Hit CATCH SOMEONE and call it out. At the end every mission is revealed and every weird question from the last twenty minutes suddenly makes sense.

Flick Royale game artwork
Premium

Flick Royale

Flick your fighter. Last one standing wins.

2 players · 2–5 min
Phone · Tablet · Foldable

How to play

Everyone takes an edge of the screen. Drag backwards from your own fighter to aim, then let go to fire it across the arena. Smash the others off the edge — or into the bomb, the crumbling tiles or the whirlpool — to score. Knock-outs win rounds; falling off on your own is nobody's fault but yours.

Forehead game artwork
Free game

Forehead

Phone on your head. Guess what they're acting.

2–10 players · 5 min
Phone · Tablet · Foldable

How to play

One player holds the phone flat on their forehead so the whole room can read the card — they can't. Everyone else gives clues using the round's rule: act it, hum it, do an accent or use a single word. Tilt the phone down the moment they say it, tilt it up to skip. Sixty seconds each, most cards wins the room.

Grab It! game artwork
Free game

Grab It!

Touch the right thing first. Or don't.

2–4 players · 2–5 min
Phone · Tablet · Foldable

How to play

Crowd around the screen — everyone owns the edge in front of them. Objects appear, then a giant prompt: "Touch something blue", "Do NOT touch red", "Touch nothing". The first correct hand scores +2, later correct hands +1, a wrong grab costs a point and locks you out for a second and a half. The trick rounds are where the match is won.

Herd game artwork
Free game

Herd

Think like the majority. Don't be the black sheep.

3–8 players · 5 min
Phone · Tablet · Foldable

How to play

A question with four answers goes round the room and everybody picks in secret — on a phone you pass and play, on a tablet everyone taps at once against a five second clock. Score a point for every answer that matches the majority of the herd. Pick something nobody else did and the Black Sheep is yours: minus a point, and you hold it until some other loner takes it off you. Every fourth question is a bonus: call the majority answer for double points.

Impostor Word game artwork
Free game

Impostor Word

Everyone knows the word. Except one of you.

3–8 players · 3–6 min
Phone · Tablet · Foldable

How to play

Pass the phone: everyone secretly sees the same word — except the impostor, who gets nothing at all or a sneakily similar word. Go around the table giving one-word clues, then vote for whoever sounded off. Catch the impostor and the whole group scores; survive the vote and the impostor cleans up. Caught impostors get one last shot at guessing the real word.

Nightfall game artwork
Premium

Nightfall

Werewolf. The phone is the narrator.

5–12 players · 8–15 min
Phone · Tablet · Foldable

How to play

A moderator-free Werewolf for 5 to 12 people and one phone. Hold the screen to peek at your secret role, then pass it on. Every night the phone calls everyone by name in a new order — wolves pick a victim, the seer inspects, the doctor shields, and everybody else gets a decoy task that takes exactly as long, so no one can read the room by who moved. At dawn you bury the dead, argue, and vote someone out.

One Shot game artwork
Premium

One Shot

One microgame. Four seconds. Don't choke.

2–8 players · 5 min
Phone · Tablet · Foldable

How to play

Pass the phone around. When it's your turn a single word flashes — STOP! TAP! DON'T! — and you get one four-second microgame to nail it. Stop the needle on 100, pop the balloon at its biggest, hold exactly two seconds, and whatever you do, do not press the big red button. Three lives each, twenty microgames, and the whole room watching you fumble. Last one standing wins.

Pocket Auction game artwork
Premium

Pocket Auction

Bid on nonsense. Hide your motives.

3–6 players · 6–12 min
Phone · Tablet · Foldable

How to play

Everyone secretly gets $40 and two secret objectives, then strange items go under the hammer. Open lots are bid on a shared screen; sealed lots are passed around so nobody sees your number. Pay for what you win, keep what you don't spend, and hide why you desperately need the haunted toaster. At the end every objective is revealed and the whole evening finally makes sense.

Scribble Squad game artwork
Free game

Scribble Squad

Everyone draws. One drew something else.

3–8 players · 5 min
Phone · Tablet · Foldable

How to play

Everyone gets the same prompt and 30 seconds to draw it — on a tablet you all scribble at once on your own slice, on a phone you pass it round. The drawings shuffle into the middle and the room votes for the best one: every vote you get is a point, the most-voted drawing is worth two. In Odd One Out a secret player was handed a slightly different prompt; spot them from the drawings to score, or escape unnoticed for three. Relay is exquisite corpse: head, body and legs by three players who only ever see a sliver of the part above.

Spin It game artwork
Free game

Spin It

Flick the wheel. Do what it says.

2–12 players · open
Phone · Tablet · Foldable

How to play

Flick the big wheel and let it choose: a question, a dare, a thirty-second challenge, a seat swap or free points. A second wheel of player chips picks who has to do it. Doing it scores a point, skipping costs one — and nobody has to type a thing. Play until someone hits the target, or all night.

Tilt Table game artwork
Free game

Tilt Table

Four hands, one tablet, one marble.

2–4 players · 4–6 min
Phone · Tablet · Foldable

How to play

Everyone grabs an edge of the device and tilts it together — the marble rolls on the real accelerometer. Each player owns a coloured gate inside the maze that only opens while they hold their HOLD pad, so you have to tilt AND call the holds out loud. Fall in a hole and the marble resets, costing five seconds. In Traitor mode one of you secretly wants that marble in a hole — vote at the end to find out who.

Vibe Check game artwork
Free game

Vibe Check

One clue. Where on the dial?

2–8 players · 4 min
Phone · Tablet · Foldable

How to play

A spectrum card comes up — "Overrated vs Underrated" — and a target is hidden somewhere on the dial. Only the Psychic can see it, and they get exactly ONE clue, said out loud. Everyone else argues, then drags the needle to where they think the target sits. Dead centre is 4 points, the next band 3, the outer band 2. Everybody takes a turn as the Psychic; the best mind-reader wins.

Your next game night
fits in your pocket.

Table Jam is getting ready for its first release. App Store and Google Play download links will appear here when it launches.

Coming soon to iOS & Android